Thursday, November 21, 2013

Virtual Reality

BY: Regae M. Reynolds














           Virtual Reality (VR) dates back to the 1950’s created by a visionary man by the name of Morton Heilig. Heilig was a cinematographer and desired for the theatrical experience to be engaging. The first concept of the sensory technology was shown in the Sensorama; it not only had a visual display, it offered odor emitters, speakers, a moving chair, and fans. It was not until the early sixties when engineers developed the single head display.

         Virtual Reality has many uses in technology, gaming, and also therapy. This technology has influenced movies such as The Matrix, Tron, and Gamer. These Sci-Fi movies have encouraged robotic rovers that are able to navigate in any environment, operated from a remote location.

VR can be used in simulation such as flights, surgical operations, and engineering concepts. EON Reality has produced educational components that allow students to be engaged discovering the solar system, oceanography, in addition to other various atmospheres that could only be studied in books. EON also has developed training software for medical and technology professionals.

The Omni created the Oculus Rift, it is the newest form of VR that integrates natural body movement through simulation. It translates computer keystrokes from body movements, with its unique tread design; users are able to run, jump, and dodge. The advances for gaming are limitless and out sell movies in regards to retail purchases.

          Post-traumatic stress disorder (PTSD) is an anxiety disorder commonly occurred after a close encounter with death or constant bodily state of fear. Emory University has one of the test sites, where Iraq Veterans can go to seek therapy. By conducting similar stimulation in a safe environment doctors are able to counsel patients past the traumatic experience. The studies have proven to aid in insomniac occurrences and anxiety attacks.

Resources:
Strickland, Jonathan.  "How Virtual Reality Works"  29 June 2007.  HowStuffWorks.com. <http://electronics.howstuffworks.com/gadgets/other-gadgets/virtual-reality.htm>  12 November 2013.




7 comments:

  1. The fact that this can be used for PTSD shows that medicine is taking a big leap. Technology is now medication!

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  2. Oh my! This article truly indicates how technology will change our future.

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  3. When I think of virtual reality I always think of games, but it is cool how it can be used for surgical procedures and people with PTSD.

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  4. A lot of great knowledge. Good advances in the medicine industry but we all know where its going to be used the most and profit the most. In gaming and to enhance carnal desires. Virtual reality has been a highly sought after for years and soon it will be a reality. Next thing we know we will all have a Wizard machine thing like from Phil of the Future. (Throwback I know)

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  5. I thought this was a very interesting excerpt. This is very helpful for the medical advance industry. Virtual world has always been compared to reality and I believe in years to come the two would be combine together so closely that many wouldn't be able to tell it apart. Overall, I think this was a great excerpt and I really enjoyed it.

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  6. I have always been interested in the prospects in virtual reality in the forms of advancement of science, entertainment, and overall communication. The potential uses of it could be near endless and seeing it being used for the treatment of PTSD just follows my hope for it future uses in more than just the the video game industry (I am really looking forward to the uses in video games though).

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  7. I find it interesting that virtual reality can be use to help cure ptsd

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